Sayu Guide
“Surely I should be due a growth spurt by now?”
GRADE: 4-STAR
VISION: Anemo
WEAPON: Claymore
HOW TO GET: Event Banner, Wishes in General
GOOD FOR: Exploration, Mining
SAYU MAX STATS
(LvL 90 / Ascension Phase 6)
HP: 11,854 ATK: 244 DEF: 745 BONUS: EM +96
SAYU VIDEO GUIDE
SAYU LEVEL ASCENSION MATERIALS
SWIPE TO CONTINUE VIEWING ->
Material | Lvl 20 | Lvl 40 | Lvl 50 | Lvl 60 | Lvl 70 | Lvl 80 |
---|---|---|---|---|---|---|
Vayuda Turquoise Sliver (1) | 1 | 0 | 0 | 0 | 0 | 0 |
Vayuda Turquoise Fragment (9) | 0 | 3 | 6 | 0 | 0 | 0 |
Vayuda Turquoise Chunk (9) | 0 | 0 | 0 | 3 | 6 | 0 |
Vayuda Turquoise Gemstone (6) | 0 | 0 | 0 | 0 | 0 | 6 |
Marionetta Core (46) | 0 | 2 | 4 | 8 | 12 | 20 |
Crystal Marrow (168) | 3 | 10 | 20 | 30 | 45 | 60 |
Whopperflower Nectar (18) | 3 | 15 | 0 | 0 | 0 | 0 |
Shimmering Nectar (30) | 0 | 0 | 12 | 18 | 0 | 0 |
Energy Nectar (36) | 0 | 0 | 0 | 0 | 12 | 24 |
Mora (420,000) | 20,000 | 40,000 | 60,000 | 80,000 | 100,000 | 120,000 |
SAYU TALENTS / SKILLS
Normal Attack: Performs up to 4 consecutive strikes.
Charged Attack: Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, perform a more powerful slash.
Plunging Attack: Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Yoohoo Art: Fuuin Dash (Elemental Skill): The special technique of the Yoohoo Ninja Arts!
Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.
Press
Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.
Hold
Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu’s resistance to interruption while within that state.
During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.
The Hold version of this skill can trigger Elemental Absorption.
This skill has a maximum duration of 10s and enters CD once its effects end.
The longer Sayu remains in her Windwheel state, the longer the CD.
Elemental Absorption
If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use of this skill.
HOLD DURATION: 10s COOLDOWN: 6s-11s
Yoohoo Art: Mujina Flurry (Elemental Burst): The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu.
Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu’s ATK. This skill then summons a Muji-Muji Daruma.
Muji-Muji Daruma
At specific intervals, the Daruma will take one of several actions based on the situation around it:
- If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.
- If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.
DURATION: 12s COOLDOWN: 20s ENERGY COST: 80s
SAYU PASSIVE
Someone More Capable: When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has.
This effect can be triggered once every 2s.
Unlocked at Ascension 1
No Work Today!: The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects:
- When healing a character, it will also heal characters near that healed character for 20% the amount of HP.
- Increases the AoE of its attack against opponents.
Unlocked at Ascension 4
Yoohoo Art: Silencer’s Secret: When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them.
Check the “Other” sub-category of the “Living Beings / Wildlife” section in the Archive for creatures this skill works on.
Unlocked Automatically
SAYU TALENT ASCENSION MATERIALS
Requirements to Max (Crown) 1 Talent
SWIPE TO CONTINUE VIEWING ->
Material | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 | Lvl 7 | Lvl 8 | Lvl 9 | Lvl 10 |
---|---|---|---|---|---|---|---|---|---|
Teachings of Light (3) | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Guide to Light (21) | 0 | 2 | 4 | 6 | 9 | 0 | 0 | 0 | 0 |
Philosphies of Light (38) | 0 | 0 | 0 | 0 | 0 | 4 | 6 | 12 | 16 |
Whopperflower nectar (6) | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Shimmering Nectar (22) | 0 | 3 | 4 | 6 | 9 | 0 | 0 | 0 | 0 |
Energy Nectar (31) | 0 | 0 | 0 | 0 | 0 | 4 | 6 | 9 | 12 |
Glided Scale (6) | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 2 | 2 |
Crown of Insight (1) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
Mora (1,652,500) | 12,500 | 17,500 | 25,000 | 30,000 | 37,500 | 120,000 | 260,000 | 450,000 | 700,000 |
SAYU ARTIFACTS / WEAPONS
best artifacts for Sayu
vIRIDESCENT VENERER LOCATION
NOBLESSE OBLIGE LOCATION
best Weapons for Sayu
SAYU BUILDS / STRATEGY
HP | ATK | EM | EM | EM
HEALER SUPPORT: Sayu is super easy to build since she pretty much just needs a ton of EM for Elemental Reactions and additional healing. After that you want to follow up with more ATK and ER to have more healing and burst up more often.
These are also general recommendations, you will need to alter your artifacts and stat builds based on what content you want to use this character for and what team you are using him/her with, however, these are consider among the best claymores for Sayu. A general rule for DPS units are CR is roughly 50% of your CD.
SAYU CONSTELLATIONS
Multi-Task no Jutsu (Lvl 1): The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry will ignore HP limits and can simultaneously attack nearby opponents and heal characters.
Egress Prep (Lvl 2): Yoohoo Art: Fuuin Dash gains the following effects:
- DMG of Fuufuu Whirlwind Kick in Tapping (mobile)/Press (PC & PlayStation) Mode increased by 3.3%.
- Every 0.5s in the Fuufuu Windwheel state will increase the DMG of this Fuufuu Whirlwind Kick by 3.3%. The maximum DMG increase possible through this method is 66%.
Eh, the Bunshin Can Handle It (Lvl 3): Increases the Level of Yoohoo Art: Fuuin Dash by 3.
Maximum upgrade level is 15.
Skiving: New and Improved(Lvl 4): Sayu recovers 1.2 Energy when she triggers a Swirl reaction.
This effect occurs once every 2s.
Speed Comes First (Lvl 5): Increases the Level of Yoohoo Art: Fuuin Dash by 3.
Maximum upgrade level is 15.
Sleep O’Clock (Lvl 6): The Muji-Muji Daruma created by Sayu’s Yoohoo Art: Mujina Flurry will now also benefit from her Elemental Mastery. Each point of Sayu’s Elemental Mastery will produce the following effects:
- Increases the damage dealt by the Muji-Muji Daruma’s attacks by 0.2% ATK. A maximum of 400% ATK can be gained via this method.
- Increases the HP restored by the Muji-Muji Daruma by 3. A maximum of 6,000 additional HP can be restored in this manner.
STRENGTHS / WEAKNESSES
STRENGTHS:
- Sayu is pretty much Sonic and is the best travel partner in in Genshin Impact!
- She has a really fun style which turns her into a spiraling death bomb when paired with characters like Xiangling and Kaeya.
- Her heal burst has a pretty wide radius.
WEAKNESSES
- She is super fun but not really a viable unit in battles other than a battery and healer.
- Her rolling can easily be distrupted by certain rocks and stairs.
- Her 3rd passive is kinda pointless as it doesn’t really work like it should.
RANKING
Combat Rating (5/10): In terms of fun factor, she’s a 10! In terms of practicality….she’s like a 1.
Exploration (10/10): She shines like no other character in Genshin. She’s the best for exploring the map as her rolls are really fast, and she can switch right to sprinting when the time is up. She’s a major time saver for both early and late game players.
Spiral Abyss (3/10): She can be used here if you don’t have a swirl character for elemental reactions or a healer, however, she is not recommended.
Artifact Farming (2/10): She’ll slow down your farming efficiency and is not recommened.
Normal/Weekly Bosses (3/10): Her only real use here is a healer and possible battery for another anemo character.